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2010 day 613
First game Oct 13th, 2022
2
games remaining
133 / 135 (98.5%)
Past Champions
  • 2009 DPS (16-4-0)
  • 2008 DPS (13-8-0)
  • 2007 DPS (17-3-0)
  • 2006 iconboxingclub (16-4-0)
  • 2005 iconboxingclub (16-4-0)
  • 2004 eifer (14-7-0)
  • 2003 iconboxingclub (16-5-0)
  • 2002 DPS (17-3-0)
  • 2001 iconboxingclub (17-2-1)
  • 2000 DPS (14-7-0)
  • 1999 nos (16-4-0)
  • 1998 eifer (15-6-0)
  • 1997 nos (16-4-0)
  • 1996 nos (19-1-0)
  • 1995 nos (17-3-0)
  • 1994 iconboxingclub (18-2-0)
  • 1993 iconboxingclub (16-4-0)
  • 1992 iconboxingclub (15-4-0)
  • 1991 swampc1 (15-5-0)
  • 1990 DPS (15-5-1)
  • 1989 nos (17-3-0)
  • 1988 nos (18-2-0)
  • 1987 nos (16-3-1)
  • 1986 Prime (17-2-0)
  • 1985 FastEd (16-4-0)
  • 1984 iconboxingclub (15-4-1)
  • 1983 DPS (17-3-0)
  • 1982 bob sacamano (16-5-0)
  • 1981 AlphaTD (16-4-0)
  • 1980 eifer (14-7-0)
  • 1979 swampc1 (15-6-0)
  • 1978 FastEd (15-5-0)
  • 1977 eifer (15-6-0)
  • 1976 iconboxingclub (13-8-0)
  • 1975 FastEd (12-8-0)
  • 1974 eifer (16-5-0)
2010 Standings
A Team
W-L-T
Div
Last 5
Streak
dps
15-3
7-2
4-1
L1
PF:
25.8
vs
PA:
14.8
+11.1
12-5-1
5-3-1
3-2
L1
PF:
18.1
vs
PA:
12.5
+5.6
9-9
5-5
3-2
W3
PF:
24.4
vs
PA:
19.3
+5.1
8-9-1
2-5-1
1-3-1
L2
PF:
19.7
vs
PA:
20.9
-1.3
5-13
2-6
0-5
L5
PF:
15.2
vs
PA:
24.4
-9.2
B17's
W-L-T
Div
Last 5
Streak
14-4
8-0
4-1
L1
PF:
24.8
vs
PA:
15.9
+8.9
10-8
2-6
4-1
L1
PF:
18.4
vs
PA:
19.6
-1.2
9-9
4-4
3-2
W2
PF:
19.6
vs
PA:
16.9
+2.6
7-11
3-5
2-3
W1
PF:
19.3
vs
PA:
20.5
-1.2
6-10
3-5
2-3
W1
PF:
19.4
vs
PA:
23.6
-4.3
C Cups
W-L-T
Div
Last 5
Streak
10-8
6-2
3-2
L1
PF:
19.6
vs
PA:
21.1
-1.4
9-9
5-3
2-3
L2
PF:
17.2
vs
PA:
15.2
+2.1
7-11
3-5
1-4
L3
PF:
15.8
vs
PA:
20.1
-4.3
6-11
3-5
1-4
L1
PF:
15.8
vs
PA:
21
-5.2
5-12
3-5
1-4
L4
PF:
14.9
vs
PA:
23.4
-8.5
Past Seasons
1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Fumbles...the only reason I've ever lost
2010 Team Fantasy (who's whooping ass...)
Gms Off Off/
Game
Def Def/
Game
Total Total/
Game
1 18 1222.2 67.9 205.9 11.4 1428.12 79.3
2 18 1178.3 65.5 171.1 9.5 1349.44 75.0
3 18 1040.4 57.8 187.1 10.4 1227.47 68.2
4 18 1062.4 59.0 163.3 9.1 1225.71 68.1
5 18 987.6 54.9 193.0 10.7 1180.61 65.6
6 16 878.0 54.9 144.3 9.0 1022.30 63.9
7 18 939.9 52.2 155.0 8.6 1094.88 60.8
8 18 877.0 48.7 216.2 12.0 1093.24 60.7
9 18 901.4 50.1 176.8 9.8 1078.22 59.9
10 18 887.9 49.3 146.9 8.2 1034.79 57.5
11 17 781.7 46.0 122.2 7.2 903.91 53.2
12 18 746.2 41.5 163.0 9.1 909.18 50.5
13 17 738.3 43.4 107.0 6.3 845.28 49.7
14 18 738.4 41.0 138.1 7.7 876.49 48.7
15 18 665.4 37.0 174.0 9.7 839.39 46.6
The performance gains are arguably the funnest thing about this league. It's a straighforward scheme for the most part.


Quarterback Scheme:100 Attempted Passes for AGING / RETIREMENT BENEFITS ELIGIBILITY.
QB Rating is determining factor (total TDs tie breaker)
63 PC+ Grade A

50/56 PC Grade B

44 PC - Grade C
*PS of 69+ or an MS of 25 will bump a 56 or 44 PC QB up a Grade.

Running Back Scheme:"A","B","C" : 800 Total Rush Yards for AGING / RETIREMENT BENEFITS ELIGIBILITY.
"D" : 400 Total Rush yards for AGING / RETIREMENT BENEFITS.
Grade A: 63 MS

Grade B: 56 MS

Grade C: 50 & 44 MS

Grade D: <= 38 MS

Wide Receiver Scheme:500 Total Rec Yards for AGING / RETIREMENT BENEFITS ELIGIBILITY.
MS + REC

125+ Grade A

101-124 Grade B

0-100 Grade C
Ex: Jerry Rice 69 (MS) + 81 (REC) = 150

Tight End Scheme:500 Rec Yards Minimum for AGING / RETIREMENT BENEFITS ELIGIBILITY for grade A; 300 Rec Yards for grade B
MS + REC

>= 88 Grade A

< 88 Grade B
Ex: Eric Green 31 (MS) + 44 (REC) =75

Defensive Line Scheme:
Grade A:
RS+RP >= 100
OR HP >= 75

Grade B:
RS + RP >= 82 AND < 100 OR HP >= 63 and HP < 75

Grade C:
RS + RP < 82 AND HP < 63
6 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle

Line Backer Scheme:
Grade A:
RS + RP >= 100

Grade B:
RS + RP >= 82 AND < 100

Grade C:
RS + RP < 82
8 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle

Defensive Back Scheme:
Grade A:
RS + RP + INT >= 156
OR INT >= 75

Grade B:
RS + RP + INT >= 131 and
< 156
OR INT >= 63 and < 75

Grade C:
RS + RP + INT < 131 and INT < 63
8 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle



Gains Ladder
In each Grade, the total amount of Performance Gain opportunities are based on meeting gain threshold criteria and are no longer subject to gain rolls.

There will be three thresholds per grade, with each threshold earning the player three, two, or one rating increases. Details are on the Gain Qualifiers page.





Position: QB
Number of touchdowns will be used to break fantasy scoring ties (highly unlikely).

What gains are allowed: 2 or 1 out of 4 of Maximum Speed**, Pass Control, Passing Speed, and Avoid Pass Block. You must choose different categories to increase.



**QBs must attain a minimum number of rushing yards to be eligible for a MS gain based on their current MS:
  • Current MS: yardage minimum
  • 6 MS: 180 yards
  • 13 MS: 300 yards
  • 19 MS: 420 yards
  • 25 MS: 600 yards
  • 31 MS cap


Position: RB
A maximum of 300 receiving yards will count for running backs. For example, a player who rushes for 1000 yards and receives for 500 yards will get credit for 1300 total yards.

What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once for any one gain.



Position: WR
What gains are allowed: 2 or 1 out of 4 of Rushing Speed, Maximum Speed, Ball Control, and Receptions. No category may be increased more than once per gain earned.

Position: TE
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once per gain earned.

Position: DL
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: LB
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: DB
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: OL
Qualifying requirement: None
Statistic used to determine gains: Total team rushing yards, total team passing yards, fewest sacks allowed

#1 rushing offense will gain one OL HP and one OL MS.
#2 rushing offense will gain one OL HP.
#3 rushing offense will gain one OL MS.

#1 passing offense will gain one OL HP and one OL MS.
#2 passing offense will gain one OL HP.
#3 passing offense will gain one OL MS.

#1 team at avoiding sacks will gain one OL HP and one OL MS.
#2 team at avoiding sacks will gain one OL HP.
#3 team at avoiding sacks will gain one OL MS.

Position: K
Qualifying requirement: Player must have at least 10 field goal attempts to qualify.
Statistics used to determine gains: Field Goal Percentage (Field Goals Made divided by Field Goals Attempted)

#1 K and #2 K will increase in both kicking ability and avoid kick block categories.
Position: P
Qualifying requirement: Player must have punted at least 10 times to qualify.
Statistics used to determine gains: Yards per punt (Punting average)

#1 P and #2 P will increase in punting ability.
  • DAL. 23@
      DET. 7